Metropolis

One of the archetypical artefacts of visual effects for cinema is the futuristic metropole. From ‘Metropolis’ (1927) to the remake of ‘Ghost in the shell’ (2017) filmmakers have been envisioning futuristic cities as backdrops for their stories. Recently I have been collecting stills of these envisioned cityscapes. Even though the collection shows futuristic cities from …

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TRAIL_02: Artistic collaboration

On the subject of artistic collaboration methods I found some books and articles that that may be interesting. But I think it may be more productive to talk to some experts on the subject before embarking on a paper journey. As it happens there are some people in my direct environment that may be able …

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TRAIL_01: Individual craftsmanship and authorship

One aspect of my ‘quest’ is what is the status of individual artistic practice, visual signature (in relation to craftmanship) in the context of creating visual effects for cinema? Below I will list my sources develop some more context. At the moment I’m reading a couple of books to lay some groundwork for further and …

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Mapping v2

This is a rough revision of my earlier mapping of research trails. It’s a work in progress (naturally), a tool to sharpen my thoughts. Currently the ‘craftsmanship / authorship’ trail has the clearest starting point in terms of obvious sources. I have some reading to do. I have this idea that cinema postproduction never really …

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Digital Craft

I’m not sure whether any of this will be really relevant to my research – but it’s part of the context. With the comodification of digital tools in the last decades, there is also a decline in respect for digital craft and crafstmen. There is a renewed interest in traditional craft and a fascination for …

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The first research trails

Based on the first mapping exercise┬áI came up with a three different trails I would like to investigate further. Collaborative design methods What kind of methods have already been developed? And how do they deal with identity vs anonymity? A lot of participatory design advocates seem to be less interested in authorship and individual expression. …

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Baseline: where am I now?

Where to start. Anywhere is useful I suppose. I have been working professionally in film, animation and visual effects since 1999. In the early years I was often initator of projects, but over time I have been working more with directors and artists to contribute to their projects. The scope and complexity of these projects …

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