For the Subjective Atlas I want to combine multiple aspects of my research into one exercise:
For the science fiction film ‘Fight’ – loosely based on a short story William Gibson (of Neuromancer fame) I will be designing and creating the futuristic world in which a classic boxing narrative takes place. This film is currently in development – meaning there is funding in place to write a film script. There is no production planning yet, but I would expect principal photography to start end of 2018 or early 2019.
Together with writer-director Simon Pummell I will be developing the futuristic world that will form the arena for a classical boxing movie.
I will invite a couple of collaborators to work with me in developing a vision of a futuristic world in which to set the narrative.
I will write a short introduction of a few narrative elements that we will need to accomodate – and I will set a couple of themes / key words to anchor the session. I may send a snippet of information prior to the session so that participants may bring material if they have it.
In this session I will frame us as a team of speculative designers that “uses speculative design proposals to challenge narrow assumptions, preconceptions, and givens about the role products play in everyday life” (Dunne & Raby, 2013).
We will be world-builders first. My role will be that of moderator and collector.
Examples of questions to set the scene:
In the future separate computer displays will dissapear and we will interact with computers, devices, networks and eachother through social platforms in a much more seamless way.
– How can we envision this development?
– How can we visualize this development?
– With self-broadcasting becoming the norm, what is our relationship to surveillance?
“No one is ever alone” (William Gibson)
– What is the state of cybernetic bodies and structures?
– What is the state of transportation?
A large part of the story takes place in an isolated European metropole.
– How can we envision the future of cities in terms of architecture, and how do we avoid the cliches of futuristic cityscapes that are dominating the genre?
– What could be the dominant (visual) culture (if we avoid the esthetics of Neo Tokyo as seen from Blade Runner to Ghost In The Shell?
– What kind of governmental structure do we envision and what could be the impact of this on the visual culture?
FORM AND LOCATION
For practical and planning reasons on this particular occasion I will need a room in Rotterdam, where we sit and talk, collect, present.
For the precise format I’m still thinking about whether to keep the session very open or create more structure and active moderation.
This is first and foremost an experiment in designing a creative process. So I hope to learn about creating a shared mental space that is an emotionally safe space for the participants to really engage in an open collaborative atmosphere.
I will be working on a shared design vision of a futuristic world specifically for a feature film that we will be working on during the years to come.